Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes collison boxes of belts, rails etc. added by Train Construction Site Does not work either way.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
The Big Bags mod updated for Factorio 0.18, rebranded as Huge Bags.
Mods introducing new content into the game.
Yo dawg, there's a train coming. This is an experimental mod to automatically stop trains when players are nearby.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a new recipe that consumes stone and will somtimes produce an iron and/or copper ore.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to 'borrow' items using a console command. Repaying loans can be done, but is optional.
Mods introducing new content into the game.
This mod allows the player to artificially increase the amount of science required.
Mods introducing new content into the game.
This mod adds in fire resistant pipes which are cool.
Mods introducing new content into the game.
WIP Use the pulverizer to create stone shards. The stone shards can be analyzed in the analyzer.
VortiK's Deep core mining mod now adapted for Industrial Revolution. Some crude work: include all original code + some adot stuff for IR. NO request original mod
Mods introducing new content into the game.
A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies
Mods introducing new content into the game.