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Manipulate your signals just like a PLC Still WIP so please, if anything goes wrong please lodge a discussion or head to github and put in an issue V 2.0.0 has major re-write and fixes. Current saves will have the units migrated to the new format and will have the unit programs stopped, please check the programs and restart them. If there is an issue with your save I would love to hear from you to fix the problem
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
replaces the character sprites with a fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Allow some machines in space. Supported mods: Krastorio 2, Reverse factory, Flare Stack
Small changes concerning balance, gameplay, or graphics.
Bug fix for rjdunlap's planets that were broken since 2.0.44 Credit to Samario for the original fix.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the alternative science pack production with research and optional productivity techs.
Mods introducing new content into the game.
Adds many new technologies that combine processes from different planets
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes brightness on planets different based approximately on their solar power modifier
Small changes concerning balance, gameplay, or graphics.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Covers the surface of tiber with full layer of tiberium when you first arrive there (except starting area)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a combinator that sets infinite research based on a virtual signal input. Refactored for compatibility with Factorio 2.0 and Space Age mod.
Mods introducing new content into the game.
Allows resources to appear on water tiles other than deep sea ones.
Small changes concerning balance, gameplay, or graphics.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.