Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a fast discharge-low capacity accumulator. For use in isolating power grids with a high throughput, requiring fewer accumulators overall. Intended for use with nuclear power where steam engines need to only be brought in to deal with power spikes. See: wiki.factorio.com/Accumulator#Isolation_of_Power_Networks
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adjusts trains stats, such as lower max speed, higher weight and lower braking to better match reality.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
'Pulse Pack' is a standalone mod wich adds a new weapon and a exclusive turret with new mechanics...
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod is a recreation of the minecraft teleportation plugin for servers.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically clones trains at new advanced train stations called train depots. The train to clone is set by a circuit network signal sent to the station. It can clone schedule and filter settings as well as the carriages. Also adds a combinator that sends a signal counting the number of trains scheduled for a station it is placed next to. Check the mod portal for details on signals and usage.
Mods introducing new content into the game.
Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present.
Mods introducing new content into the game.
Allows building entities from component items. Place a ghost of an entity with a blueprint/shift-click. The building will be constructed if the player has enough items in their inventory to craft it. When mining a building, it will be disassembled back to its component form. NOTE: not currently compatible with entities whose names differ from the recipe name. Robots are unaffected for now.
Makes the default maximum output per cycle of the pumpjack match that of maximum pipe throughput of 12000/s.
Small changes concerning balance, gameplay, or graphics.
These biters will move your belts. They'll move your inserters. They'll move your walls. Fair warning, this is WIP, and likely to make biters super OP.
Mods introducing new content into the game.
Mods introducing new content into the game.
Why we wouldn't add a popular items from popular game to another popular game?
Mods introducing new content into the game.