Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Small changes concerning balance, gameplay, or graphics.
This increases stack sizes of raw resources and some other stuff.
Mods introducing new content into the game.
The thin crust and molten surface of Vulcanus prevents the placement of underground pipes on Vulcanus to add design difficulty to an otherwise simple planet
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gain currency by doing anything and nothing, spend it on upgrades and items!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Configure technology cost (with optional exclusions), lab research speed and/or energy use by a factor. Energy use auto-scales with research speed. Includes custom commands to skip red, green and blue science technology research.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
CHANGES the base stats of the locomotive (MUCH slower acceleration and deceleration but high max speed).
Mods introducing new content into the game.
Use steam and burnable oil products instead of electricity to power your factory.
Mods introducing new content into the game.
Small mod that adds a chunk sized (32x32) steel chest. Inspired by 3x3 Steel Chest by Endus322.
Mods introducing new content into the game.
Add more challenging nuclear reactors with a breeder reactor and a cooling tower. The reactors have to be controlled via integrated circuit interface signals. The reactors have a dynamic heat output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.
Mods introducing new content into the game.
Allows pumps to be placed on landfills, making mistakes with landfills less costly, but doesn't make things easier in a way like waterfill.
Small changes concerning balance, gameplay, or graphics.
Compress a large-scale manufacturing zone into a single entity for significant UPS improvement.
Mods introducing new content into the game.
Each planet has its own faction. You can trade technologies and do other diplomatic actions when meeting with other forces.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Making some mods compatible with Nullius. Currently compatible mods: AAI Containers & Warehouses, Capacity Combinator, Moon Logic, Fluid Level Indicator. Added upgrade items for Advanced Fluid Handling. 为「无主之地」提供一些兼容模组。 目前兼容的模组:AAI 容器、蓄能运算器、太阴运算、液位仪。为「先进地下管」提供升级项。
Small changes concerning balance, gameplay, or graphics.
Simple extension for editing personal logistic requests by clicking on an item (inventory, recipe, etc.): - Alt + Left-Click => increase request (min/max), rounded up to next multiple of stack size. - Alt + Right-Click => decrease request (min/max), rounded down to next multiple of stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.