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Fork of PreLeyZero's Turbines++ with various balance adjustments and K2 support. Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 112.5 MW of power out of 100 MW heat.
Mods introducing new content into the game.
Makes EVERY recipe (even modded one warning!) have molten equvalent, no more casting mods
Mods introducing new content into the game.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Thomas the Tank Engine theme after you get hit by a train. Bass boosted version of the original by sOvr9000.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod makes fusion power both more realistic and more useful, by making fuel cells out of the new deuterium and tritium which are simply produced from water. No more of this ammonia-based fusion nonsense!
Small changes concerning balance, gameplay, or graphics.
Keep track of ghosts, find required items in storage nearby and quickly craft required items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod reduces storage chest inventory size drastically, and adds pallets for larger wooden storage.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
replaces the character sprites with a fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds beans! To get a bean you need to: 1: mine a rock to get an ancient bean (only big-rocks work) 2: convert the ancient bean back to a normal bean inside a planter To then farm them you will need a farm. Beans can be used as fuel, or converted into biofuel for extra power and power density. for update logs and more info see the mod description on the factorio website (I am still developing this mod, suggestions are welcome)
Mods introducing new content into the game.