Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds stacking for intermediate products introduced in MomoTweak.
Mods introducing new content into the game.
Allows Pyanodon's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
For those who prefer the non mobile-game look for their shortcut icons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Added a requested feature: Technology unlocks can be disabled through the mod settings now!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Patches all map presets (except default). The following settings are modified: - Disable cliffs - Disable enemies - Enable research queue
Small changes concerning balance, gameplay, or graphics.
This adds a longer underground pipe. Also adds settings to adjust the price multiplier of the longer underground pipe.
Small changes concerning balance, gameplay, or graphics.
Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
A simple mod grants the option to change all three metal plates recipe requirements (Iron, Copper and Steel Plates), either decreasing or increasing the required iron plates / ores, as well as the output amount, limits are set to prevent being too overpowered
Small changes concerning balance, gameplay, or graphics.
TAKE CONTROL OF THE BITERS AND SPITTERS !!!! Neurotoxic Gas Installation adds a special installation that consumes raw fish and valuable items to generate hidden neurotoxic gas emissions. The emissions infect nearby alien life and place enemy creatures under neurotoxic control.
Mods introducing new content into the game.
Allows you to configure how many rockets fit underground. Should now support mod silos. Fork of Quezler's mod: https://mods.factorio.com/mod/rocket-silos-can-buffer-more-rockets
Small changes concerning balance, gameplay, or graphics.
Set the maximum weight of an item to 1 ton, allowing items that could not previously be transported by rocket to be transported.
Small changes concerning balance, gameplay, or graphics.
This mod is meant to rebalance Better Robots Extended for the Space Age expansion. To make the higher tier robots and roboports, you must leave Nauvis.
Small changes concerning balance, gameplay, or graphics.
This mod adds compatibilities for FactorioExtendet Plus between various mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes space travel for the better (or worse) Significantly increases the challenge of designing spaceships This mod tests your patience
Small changes concerning balance, gameplay, or graphics.
A small mod. Freezes animating beacons, (1x1) loaders, belts, underground belts, and splitters. Based on FuzzyGames's Belts (and more) Animation Freeze.
Small changes concerning balance, gameplay, or graphics.