Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Adds an interface that handles custom events and adds two new events: on_entity_opened and on_entity_closed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the slots on Mk1 and Mk2 power armor. Also adds 10x the durability and increases the resistances. This is overkill for those who like to build not fight.
Mods introducing new content into the game.
Make building platform version 1.0.5 and onward compatible with mc2engine's version of concentric circle generation.
This mod allows the user to change the color of a blueprint book.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a control unit you can place next to radars that outputs the number of enemy and friendly units found in the radars permanent coverage area.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
EvoGUI display sensors for the Fair Allocation of Independent Resources mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to lock and unlock the build cursor to the x and y axes. Especially useful with mods that extend player reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to make a laser-shooting sniper rifle. Three-digit versions describe in-dev versions [e.g. .14.011 = Factorio .14, Mod version 1 + parts of Mod version 2 ]
Mods introducing new content into the game.
3Ra Gaming's server modpack, featuring mods that we believe add to Factorio's gameplay without going too far from the vanilla experience.