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replaces the character sprites with a fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds dynamic winter - summer cycles with a moving cold snow front that gradually freezes and thaws the map. Turns natural bodies of water into ice and back. And a Christmas tree as a bonus :)
Mods introducing new content into the game.
Small changes about to landfills to make you bigger progres in build your base
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
More Hotkeys to fast transfer items from entities to player and vice versa. f.e. top-up stacks of items in player's inventory, quickstack items into chest, drop more than one item into a chest or an assembler/furnace, etc. New: Add hotkey to add item requests to entities/ghosts to prime a machine with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds quality bonus to distribution efficiency for all beacon types
Small changes concerning balance, gameplay, or graphics.
Adds a resizable display that can generate every single possible factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds and modifies casting of certain items directly from molten metals, skipping their intermediate requirements.
Small changes concerning balance, gameplay, or graphics.
Includes heavier QoL helpers such as Blueprint Shotgun. Depends on QoL Plus and Lite.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bring in music from OpenTTD // Traz músicas do OpenTTD The mod itself already does self-balancing so as not to replace the game's music and not just play the open TTD // O próprio mod já faz um auto balanceamento para não substituir a música do jogo e não ficar tocando apenas o open TTD Direitos autorais © 2005 OpenTTD
Mods introducing new content into the game.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav and Thepolarized. This version includes cheaper rocket parts.
Mods introducing new content into the game.
While Setting is Turned on, this mod adds any Entity you placed that is also a ghost, to the crafting quee
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a flashlight around your cursor while in remote view to light up the area you're interacting with
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a message in recipe tooltips showing if the recipe accepts productivity.
Small changes concerning balance, gameplay, or graphics.
Optionnal Chill-house/Nu-Disco song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
This mod fixes the illogical vanilla behavior of pollution spreading and dispersing outside the map in ribbon worlds. All your pollution will only spread along the length of your surface.
Small changes concerning balance, gameplay, or graphics.
This modification aims to enhance the power output of a nuclear reactor through the utilization of a heater and turbine. However, it is currently in the early stages of development. Changelog: 0.1.1 - Extended Summary, new thumbnail 0.1.0 - Init
Mods introducing new content into the game.
TAKE CONTROL OF THE BITERS AND SPITTERS !!!! Neurotoxic Gas Installation adds a special installation that consumes raw fish and valuable items to generate hidden neurotoxic gas emissions. The emissions infect nearby alien life and place enemy creatures under neurotoxic control.
Mods introducing new content into the game.