Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Legacy mod for EI < 6.0 compatibility with K2. Patched for late-game consistency, and with additional bug-fixes. Original description: Exotic Industries & Krastorio 2 Compatibility integrates the advanced technologies and intricate production chains of Exotic Industries with the expansive and immersive gameplay enhancements of Krastorio 2.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Makes a port of the game Captain of Industry to Factorio. Unfortunetly is not able to implement all stuff, for example the vehicles, but at least we could try.
Large total conversion mods.
Allows Angel's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant. Enables many recipes to be crafted in the foundry and EM plant if fitting
Mods introducing new content into the game.
For those of us who love factorio's gameplay, but wish there were more of a challenge. If you want to feel a constant pressure to work fast and efficiently, a danger that you might ultimately fail, then this mod is for you. Also adds some incentives to build multiple distant bases connected by trains.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Editable Result Counts from various recipes as well as most recipes have the item counts reduced to 1 with some having the items needed reduced (ex: Heat Pipe changed from Copper Plate & Steel Plate to just Copper Plate)
Mods introducing new content into the game.
This mod adds 17 new fluids and 9 new solids. No Recipes. No Technology locks. THIS DOES NOTHING BUT ADD FLUIDS/ITEMS TO GAME. To be used as a dependency for myself and others. Includes graphics from Malcolm Riley's icon repository
Mods introducing new content into the game.
[Solar research gated] A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Data Storage of Items, and many more ...
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows erasing and reprogramming of modules into other modules through blank modules.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.
Mods introducing new content into the game.
Yet another modpack I play with friend, so it should be multiplayer compatible. The intention is to save vanilla vibes with QOL changes, also adding more logistic options, wood to oil processing and uranium rework.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod disables natural enemy spawns only on Nauvis (spawners still exist and other planets are not affected)
Small changes concerning balance, gameplay, or graphics.
Adds a fading slow to attack damage, heavier damage has a heavier and longer-lasting slow.
Small changes concerning balance, gameplay, or graphics.
Torre Balistica e Torre Laser com bonus de alcance, cadência, bônus de dano, slow (duração/%), bleed (duração/DPS).
Mods introducing new content into the game.
This is a mod that reduces the difficulty of Space Age. --------------------------------------------------------------------- Space Age の難易度を下げるMODです。
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.