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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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This mod changes the logistics system research to the old 0.14 research!
Mods introducing new content into the game.
Adds radioactive contamination to your gameplay. Radiation does decay on players (not on items, DOT) , does not stop immediately after exposure stops. Radiation is not like pollution, it is only around radioactive items.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an objective for a lazy bastard game for marathon worlds. Includes a disable manual crafting button.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that changes the maximum number of concrete in a single slot from 100 to 5000.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an equipment grid to any base or modded vehicle without grid. Car: 4x2 | Tanks: 6x2 | Locomotives: 6x4 | Wagons: 8x4 | Artillery Wagons: 8x6
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Modify some base aspects or missing things from the game for a more balanced experience. For example: Tree Burning disappears, Robots are no more minable, DigWater allow you to create some water area, add loots to the bitters, ...
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
This mod increases the stacks of raw materials (wood/ore/plates/plastic). Easily configurable in the data.lua file.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Mods introducing new content into the game.
This mod adds special entities that are useful in testing pipe systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.