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Mod for `The Smelly Factory` (formerly known as `Space Age - Many Planets`) Server. Major version of this mod is the season number.
Small changes concerning balance, gameplay, or graphics.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
CHANGES the base stats of the locomotive (MUCH slower acceleration and deceleration but high max speed).
Mods introducing new content into the game.
This mod adds a fuel-burning power source for placement in equipment grids.
Mods introducing new content into the game.
Use steam and burnable oil products instead of electricity to power your factory.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small mod that adds a chunk sized (32x32) steel chest. Inspired by 3x3 Steel Chest by Endus322.
Mods introducing new content into the game.
Changes the recipe of the Nuclear Artillery Shell to be one Artillery Shell plus one Atomic Bomb.
Small changes concerning balance, gameplay, or graphics.
Adds spoilage based recipes for making biter eggs on space platforms / really anywhere
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configure technology cost (with optional exclusions), lab research speed and/or energy use by a factor. Energy use auto-scales with research speed. Includes custom commands to skip red, green and blue science technology research.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Compress a large-scale manufacturing zone into a single entity for significant UPS improvement.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
For (almost) each electric machine, this mod adds an alternative one that uses heat instead. Especially useful on frozen planets.
Mods introducing new content into the game.
Simple extension for editing personal logistic requests by clicking on an item (inventory, recipe, etc.): - Alt + Left-Click => increase request (min/max), rounded up to next multiple of stack size. - Alt + Right-Click => decrease request (min/max), rounded down to next multiple of stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
BETA A realism mod that adds some logical restrictions to "artificial" tiles (stone paths, concrete, etc) on what they can be placed under/on (trees, resources, cliffs, worms, etc). Configurable. Includes 100% removal of decoratives functionality ("Clean Concrete").
Small changes concerning balance, gameplay, or graphics.