Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a selection tool which can be used to separate one part of your factory to explicit electric network. You just draw a rectangle frame with this selector and any copper cables crossing this frame will be removed. Doesn't affect red or green. Doesn't affect copper cable connections to switch entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Replace backer entity names with white Cards Against Humanity cards
Small changes concerning balance, gameplay, or graphics.
Adds a new material called Reptainium which can be obtained by sacrificing lots of materials. Reptainium can then be processed into other materials. In this way you can turn leftover iron into copper or even into circuits. NEW: Added the second Tier. Machines are still invisible...intended ofc *cough* For discussions feel free to join our Discord: http://discord.gg/G9QwJWA
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Inspired by the new concrete tileset shown in FFF #120, this mod adds diagonal edges to concrete.
Small changes concerning balance, gameplay, or graphics.
Modifies Wireless Charging mod coils to be compatible with Bob's Vehicle Equipment.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Concrete becomes more expensive, but is produced by 15 units batches
Small changes concerning balance, gameplay, or graphics.
Mod attempting to limit the damage Trolls can do to an open MP game by removing ammo from guns and explosions from grenades
Mods introducing new content into the game.
5MW solar panel, 5GJ Capacity 3MW In/Out Accumulator, New Enhanced Module Technology gives all bonuses, Underground Belts and pipes distance 60, Large Poles, Medium Poles, Substations distance and distribution Changes