Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Quick mod to make loaders respect the insert limit from last patch.
Small changes concerning balance, gameplay, or graphics.
Adds posibility to only allow trains that loaded or unloaded by ALL inserters or pumps along station.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A configurable mod for multiplying the resource cost of everything, that can handle nonintegers too.
Small changes concerning balance, gameplay, or graphics.
Torre Balistica e Torre Laser com bonus de alcance, cadência, bônus de dano, slow (duração/%), bleed (duração/DPS).
Mods introducing new content into the game.
Changes trains behavior so they will skip a station if various conditions are already met, or if the station is disabled
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod makes fusion power both more realistic and more useful, by making fuel cells out of the new deuterium and tritium which are simply produced from water. No more of this ammonia-based fusion nonsense!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 20 new science packs with complex recipes, to shake up your playthrough a bit!
Mods introducing new content into the game.
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
Small changes concerning balance, gameplay, or graphics.
Make copper wires 80% transparent, 50% transparent or invisible. Red and Green wire can be Blue and Yellow, 50% transparent or invisible too. Updated for Factorio 2.0, Original by DellAquila and kuxynator.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Optionnal song pack with lyrics related to factorio loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Even Bigger, even better power armor; with a gigantic grid (40x40) and huge inventory bonus (+200).
Mods introducing new content into the game.
Automatic ghost construction and deconstruction assistant. Builds ghosts and deconstructs marked entities within your reach - just like you would! Toggle with Shift + C.
Mods introducing new content into the game.
Having two machines on each surface just for that is tedious.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Convert any fuel item to the standard so you don't mess up with multiple fuel types. Also fuel processing increases value by 25% and easy to transportation!. (Screenshot of processing uranium fuel cell is fake, it don't to that, get warned)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.