Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A new late-game vacuum belt tier that transports items very quickly, 3x as fast as express belts. The drawback of these belts is that you can't directly connect them to other belts, nor have inserters be able to interact with them. A splitter is required as an intermediary first. The mod also includes custom settings making it possible to use this mod to just experiment with custom belts.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mod that changes the maximum number of concrete in a single slot from 100 to 5000.
[Work in progress] Add fuel burning alternatives for all electric using parts. Allowing you to go 'off grid', by not using any electricity generation at all. The recepies for these fuel burning alternatives are slightly more complex then the normal recipies, so this is for advanced players.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds configurable options to omnimatter, so far just adds option to make angels sorters useful again, and adds custom mminimum yield to infinte omnite
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Diesel Barrelling for KS Power and Bob's Metals, Chemicals and Intermediates (aka Bobplates).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This Mod increases the wire reach of the big Power poles and substations to be more in alignment with the Chunks and grids, easing the use with chunk aligned blueprints
Mods introducing new content into the game.
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Small changes concerning balance, gameplay, or graphics.