Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod changes the logistics system research to the old 0.14 research!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a hotkey to delete blueprints (Default: CONTROL + DELETE). I find myself with lots of blueprints in my inventory, which I don't need anymore since they are stored in the 0.15 blueprints UI.
A nuclear tank with a rocket launcher and equipment grid! Designed to make clearing screen-sized behemoth nests more fun (but you still need skill and weapons production to win).
Mods introducing new content into the game.
Enlarges Assemblers, Chemical Plants, and Furnaces to force the player to fit their factory to the terrain
Makes it possible to convert the different types of landfill from the landfill painting mod into the base type of landfill and the base type into any other type of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Angel's Smelting provides alternative ways to produce plate and increase ore yield at the expense of space and energy.
This mod allow you to make basic raw ores (iron, copper, stone) from oils (petroleum gas, light oil, heavy oil) and high amount of energy. There is also one recipe for wood into coal transformation. Its recommended to play this mod on vannilla or with Bob's Greenhouse mod to produce wood.
A charge port that can charge 10 robots simultaneously. Does not store robots or repair packs. Nor does it have a construction or logistics radius. This mod is a remake of the Robocharger by Smurph. Fixed charge rate and ingredients.
Port to 0.15 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
Mod that changes the maximum number of concrete in a single slot from 100 to 500
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a drug furnace that makes ash and charcoal from raw wood, wood or woodchips.
Mods introducing new content into the game.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Mods introducing new content into the game.
Mods introducing new content into the game.