Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A Chest that auto-loot items on the ground. Usefull for mods using additional loots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to manage up to 5 individual quickbar layouts with the press of a hotkey. Switch between different layouts with ALT + [1-5]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A nuclear tank with a rocket launcher and equipment grid! Designed to make clearing screen-sized behemoth nests more fun (but you still need skill and weapons production to win).
Mods introducing new content into the game.
Adds configurable options to omnimatter, so far just adds option to make angels sorters useful again, and adds custom mminimum yield to infinte omnite
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes trains feel more 'bulky' - Increases locomotive weight & power, decreases top speed, increases cargo wagon weight & capacity
Mods introducing new content into the game.
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enlarges Assemblers, Chemical Plants, and Furnaces to force the player to fit their factory to the terrain
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Adds new rocket technology that can be used to get resources from space. Make different types of rockets to get different resources. Also adds fuel cell, which is used for rockets and can be used for anything else that uses fuel. See mod page for more details.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds UPS efficient void chests (much like the ones from creative mode but with 1/10th of the ups cost)
Mods introducing new content into the game.