Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Electric Furnace are now an assembling machine. You can lock their recipe. Also save UPS.
Small changes concerning balance, gameplay, or graphics.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant. Enables many recipes to be crafted in the foundry and EM plant if fitting
Mods introducing new content into the game.
Changes the uranium enrichment recipe to be deterministic, multiplying all recipe parameters by 1000 to maintain the same cost, time, and output ratio.
Small changes concerning balance, gameplay, or graphics.
Science beakers spoil into thermonuclear detonations after 20 min (adjustable). Lose half your base to scientific hubris! Donate nearly decayed science packs to biter bases! Watch the most nervous spaceship captains in existence ship science packs around! Beautify planets with science craters! Hint:Higher quality science packs take longer to spoil. Note: For performance reasons (total freeze) when stacks of science packs exploding at once, scientific bada booms do not have the same atomic...
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds the Pistol Recipe from 1.1 to 2.0, as they removed the Pistol Recipe in that update.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Small changes concerning balance, gameplay, or graphics.
This mod adds different types of mines and a factory for the production of mines
Mods introducing new content into the game.
View contents of multiple containers at the same time. This mod provides an alternative to wiring together your chests in the storage area. Additionally highlights completely full chests in the selection. Default shortcut: ALT + V.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
EN: 'The Spice extends life, the Spice expands consciousness, the Spice is vital to space travel.' ~ Princess Irulan This mod aims to implement a substance, The spice, also called Melange, onto the planet of Nauvis. It features a production line for this precious substance. But be aware, as it may extend your life and expand consciousness, it may also apply for the natives of this planet, the aliens! DE: 'Das Spice garantiert das Leben, das Spice erweitert das Bewusstsein, das Spice ist...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases fuel consumption and decreases acceleration/braking to make trains feel more heavy and have a cost to running them. Does not change the actual weight of trains.
Mods introducing new content into the game.
Adds the ability to set target priorities for turrets. This mod is not available or functional for Factorio versions above 2.0.0, as its features are already included in the base game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a toggle for radar coverage overlays on the map view, showing active and survey ranges.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes it so lamps don't require power. Supports some modded lamps, leave a comment to get more added.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Shuffle all technologies, with random recipes for your science packs. Create new experiences, while still using the same intermediates and buildings.
Large total conversion mods.
Satisfy your addiction and safely consume glowsticks virtually. Just replaces fish with glowsticks.
Mods introducing new content into the game.