Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Makes base artillery shells weaker but cheaper and adds a new explosive artillery shell that is more powerful but more expensive.
Small changes concerning balance, gameplay, or graphics.
Ammo that take advantage of the new planets characteristics and material
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
pixelcort's Assembling Machine More Module Slots Enables higher tier assembling machines to have more module slots. Currently only works with 5Dim's automation mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Automatically append coordinates to map markers/chart tags. Available in octant and cartesian systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dropping cargo from space to planets now require Cargo Pods which can be assembled, repaired and reused. Also your rocket will need a cargo pod.
Mods introducing new content into the game.
Roam your rail network by generating random temporary stops in your train's schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances Advanced Fluid Handling recipes and adds new functionality. All three tiers and intermediate materials can be disabled individually via settings. Recipes are simpler, but require more resources. Automatically adds recipes specifically for Industrial Revolution 3.
Small changes concerning balance, gameplay, or graphics.
A mod to simplify the Gleba biome by removing spoilage from most intermediate products (configurable) while retaining it for essential items. Also introduces new recipes to feed biter spawner and produce nutrients/spoilage.
Mods introducing new content into the game.
Reduces the crafting cost of accumulators and adds a multiplier to increase output.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Heat Pipes Always Glow. You can set to build in early game for free. You can build in colors: Green, Yellow, White, Blue, Red and Black.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Gets TSM in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to adjust power density and weights, energy capacities,neighbor bonuses and power for nuclear-related items and reactors. It add some gameplay add-on too.
Small changes concerning balance, gameplay, or graphics.
Sets the weight of atomic bombs to 10kg and the stack-size to 100 This allows a full stack to be transported to a space platform in a single rocket. Also reduces cost of uranium-235 to 1. Never run out of nukes again!
Small changes concerning balance, gameplay, or graphics.
Acidic ore removal, a flamethrower ammo that removes ores. from u/berzer3's idea here: https://old.reddit.com/r/factorio/comments/ycnjw3/anyone_good_at_making_mods_here/
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds some functions, modes, tools, items, recipes and technologies.
Mods introducing new content into the game.