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Forces all recipes to show up as options in the signal GUI to enable choosing recipes to set via circuit connection when multiple recipes have the same output
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces 1x1 Display Panel with a bigger 3x3 one with a way larger display
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Allows for the ecological disposal of item waste on all planets.
Small changes concerning balance, gameplay, or graphics.
Allows the Quality Adjust to be changed Via Settings Forked version of Reworked Quality, all credits go to TheInsaneOne2932
Small changes concerning balance, gameplay, or graphics.
Customize Inventory Size. Walking, Crafting, Mining speeds. Can be modified in-game.
Mods introducing new content into the game.
Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).
Small changes concerning balance, gameplay, or graphics.
Adds lots of production achievements for those looking for endgame goals.
Small changes concerning balance, gameplay, or graphics.
Enables upgrade of normal rails, belts and pipes to Space Exploration's space entities.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hide repair packs from personal robots while enemies are near so that the robots do not repair during the battle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
For private server Storage tank volume to 50K to match 2.0 change to train fluid wagon. Stack size of landfill and wood are now 1k. If Waterfill installed, then stack size of that is 1K If SpaceAge, then stack sizes of various landfill type items is 1k.
Small changes concerning balance, gameplay, or graphics.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus.
Small changes concerning balance, gameplay, or graphics.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Opinionated tweaks to Project Cybersyn - Logistics Train Dispatcher.
Small changes concerning balance, gameplay, or graphics.