Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Work in progress. Aliens now have nasty infestation (base-game tiles with a purple tint) that destroys everything in its path. Only water and player-made hard surfaces (bricks/concrete) can stop its spread.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Allows the Quality Adjust to be changed Via Settings Forked version of Reworked Quality, all credits go to TheInsaneOne2932
Small changes concerning balance, gameplay, or graphics.
The values you set in this constant combinator get multiplied with their stack size on the output wires.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a H-tree elevation function to the game, selectable in Terrain -> Map Type in the map generator.
Mods introducing new content into the game.
Makes two changes to the tech tree to improve game flow. Epic quality is unlocked on Fulgora, while the Mech armor is unlocked on Gleba. The ingredients of the Mech armor recipe are changed accordingly.
Small changes concerning balance, gameplay, or graphics.
Science beakers spoil into thermonuclear detonations after 20 min (adjustable). Lose half your base to scientific hubris! Donate nearly decayed science packs to biter bases! Watch the most nervous spaceship captains in existence ship science packs around! Beautify planets with science craters! Hint:Higher quality science packs take longer to spoil. Note: For performance reasons (total freeze) when stacks of science packs exploding at once, scientific bada booms do not have the same atomic...
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Align underground belts and pipes to bus width. Supports Ultimate Belts and Pyanodons.
Small changes concerning balance, gameplay, or graphics.
A Spidertron that 3D Prints. Can be used as a quickstart mod to quickly print early game items and structures without construction bots or nanobots. Put filament in a printertron to get started.
Mods introducing new content into the game.
A daring dance of logistical limbo where you have to rigorously rotate your amazing assembly areas.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A large pump that always runs at full speed, for when you really don't want stuck fluid. Ideal for sushi pipes.
Mods introducing new content into the game.
Translations for other mods.
Allows you to set the minimum and normal values of crude-oil through mod settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A vehicle compendium that will slowly feature more and more vehicles from the game Mechabellum. Currently features the Abyss, Overlord, Raiden, and Steel Ball.
Mods introducing new content into the game.
This mods marks trees and rocks containing special resources on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the uranium enrichment recipe to be deterministic, multiplying all recipe parameters by 1000 to maintain the same cost, time, and output ratio.
Small changes concerning balance, gameplay, or graphics.