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Factorio + Space Exploration: Allow CoreMiners to use modules and beacons
Small changes concerning balance, gameplay, or graphics.
Allows chests to be networked together and accessed from a central point, providing seamless storage management across the base.
Mods introducing new content into the game.
Ammonia is quite flammable; why shouldn't it have a fuel value? Credit to Klonan from KS Power whose code I stole to make this work.
Small changes concerning balance, gameplay, or graphics.
Adds a Navigation Beacon, which when placed on a Space Platform, will cause players to automatically chart their Remote View on planets that the nav beacon orbits. When placed on a planet, it simply acts as a strong radar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An expensive, late-game module that increases speed at no cost to quality or energy usage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Multiplies the positive and negative effects of all modules by whatever amount you want.
Small changes concerning balance, gameplay, or graphics.
Replaced by https://mods.factorio.com/mod/icon-badges-seablock and https://mods.factorio.com/mod/labeled-storage . Adds text labels to icons. Adds containers with priority labels.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small mod that adds a uber sized (32x32) steel chest. Inspired by 3x3 chunk chest by leizer
Mods introducing new content into the game.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rework modules sprites (for some reasons) and adds 2 new tiers with new technologies
Mods introducing new content into the game.
Adds further ore enrichment to Crushing Industry for even more yield at the cost of increased complexity. Some might call it win-win.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expensive Concrete, was for JD-Plays. You can press R to rotate though the various coloured plascrete.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
A raw-resource style mixed-ore, which needs to be sorted by hand/recycling/centrifuge or washed in a chemical plant. Yields: Iron, Copper, Coal, Stone, Uranium All yields are adjustable in % via options Starting area placement can be disabled in options. Easy sorting (assembly machine allowed) can be turned on in the options.
Mods introducing new content into the game.