Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A set of mods and tools that allow monitoring of the factory from the cloud. Main features are real-time data processing on and outside server, reporting, and alerting for events within the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
Mod that changes the world generation to be a real-world map. This mod only overrides the generated tiles. Ore, biters, trees and other entities will still be randomly generated.
Rebalance of Double Furnaces, and Electric Furnaces recipes and technology to be in-line with AAI recipes and technology
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Based on Underneathies, Underpipies felt like a logical next step. Renames 'Pipe to Ground' to 'Underpipe'
Small changes concerning balance, gameplay, or graphics.
Adds a recipe to craft the rocket launch product in an assemling machine, with the same recipe as the satellite
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a a game mode where you landed in an oceanic planet and ways to get materials from sea water but, can you still launch a rocket with only water?
Mods introducing new content into the game.
Mods introducing new content into the game.
Intended to be played with all dependencies & use default mod settings. Select Project Corona Map Generator Setting.
Collections of mods with tweaks to make them work together.
Market for multiplayer. All orders is making by trains. Patreon Donations: http://patreon.com/telikey
Add more alien challenge with vanilla biter and spitter. The aliens appear around your position and want to kill you, no more. No spawner or pollution needed to work.
Mods introducing new content into the game.
Removes all ways of making science packs in Yuoki Industries, forcing the Vanilla recipe.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.