Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
[Work in progress] Add fuel burning alternatives for all electric using parts. Allowing you to go 'off grid', by not using any electricity generation at all. The recepies for these fuel burning alternatives are slightly more complex then the normal recipies, so this is for advanced players.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Updates StickyNotes locations when using Nexela's Combinator Dollies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When you die, the mod guesstimates what caused your death and messages other players to ensure they know how much of a failure you are.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod increases the stacks of raw materials (wood/ore/plates/plastic). Easily configurable in the data.lua file.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
API for modders that makes defining LuaGuiElement style prototypes quicker, easier and nicer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Concrete becomes more expensive, but is produced by 15 units batches
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All science costs increased by x4 except for silo tech which is increased by x100
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that Makes Stone Furnaces upgrade to Steel and Steel to Electric.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.