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Unofficial addon for IR3. Modifies recipes to produce scrap byproducts. Optionally adds new scrap processing recipes for an extra logistical challenge.
Small changes concerning balance, gameplay, or graphics.
Adds Iridium construction robots that have increased health, resistances, and base speed
Mods introducing new content into the game.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Makes the Cannon Turret magazines match the range of Krastorio2's Cannon Ammo
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds the combined version of Speed and Efficiency modules. Now with quality support!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
(If people will use this fully customizable mod etc then I'll continue to develop this mod. I made this mod to try another concept of mod data. Is this mod gives more UPS?) Simpler than X100 assembler
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A moderate rework of the base game adding more complexity: * rockets are launched earlier in the game * many processes produce waste products that need to be recycled * many new intermediates are added * wood has many more uses and can be produced in a greenhouse
Large total conversion mods.
Mods introducing new content into the game.
Replaces and adds sounds for logistics and construction bots to Heavy from Team Fortress 2.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically colors train stops based on [item=...] tags in their names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts throughput for turbines and heat exchangers (regular or bob's) to align with nuclear generators at a 1:1:4 (for 3 neighbor) or 1:1:3 (for 2 neighbor) ratios (reactor : heat exchanger : turbine). This allows for UPS friendly nuclear power setups even in megabases (100+ nuclear reactors).
Mods introducing new content into the game.
Recolor the factorio logo in the main menu to rainbow (like the official factorio discord), a single color of the rainbow or one of the provided pride flags. Adds a research in game to make the logos craftable and placeable. Supports Space Age.
Small changes concerning balance, gameplay, or graphics.
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.