Search the Mod Portal by entering a search term.
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Adds markets to sell and buy items. Use /set-sell-price-globally and /set-buy-price-globally to set prices
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a balanced electric heating tower, intended for Aquillo islands
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
These are the Accessibility Mods that I have procured over my last ~9000 hours of factorio gameplay
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
the space exp portion is for 6.0 and above WARNING! compressed fluids/high-pressure fluids mod DOES NOT WORK with this mod because I have my own compression ratios. You can change them in the settings but I strongly recommend that you don't due to messing up balancing. This mod decreases the total number of assembly machines needed in megabases by creating x10, x100, x500, and x1000 variants of most of the recipes. This mod is still under work with more mod integration and other things to come.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the quickbars work more like minecraft for better controller support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds a lot of different emojis to your game's chat. To use them, you should open mod's tab in Informatron, where you will find full list of available emojis.
Small changes concerning balance, gameplay, or graphics.
Allows placing on Spaceship Floor any factory that would normally work in space.
Small changes concerning balance, gameplay, or graphics.
Adds a versatile new Active Rail, allowing greater integration with circuit networks, as well as dynamic train collisions
Collections of mods with tweaks to make them work together.
Burning garbage creates pollution. I fixed the pollution output so no one else has to. I also set the default output to 10x the original
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility patch for 5 Dim's Trains and Krastorio 2 (Add Krastorio2 grid and fuel to All MK Trains)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expands upon Baron Factions to add per-faction fuels that can be combined into a super fuel.
Mods introducing new content into the game.
RTS-like scenario for Factorio. Player character is removed, all work must be done by bots. Fork of the already existing port of Brave New World by candidae, originally ported by Sladki and published by Omnifarious, now ported by wadsaek.
Scenarios, maps, and puzzles.
Adds voiced player proximity chat, train stop announcements and speakers. Plays sound based on source position. Uses pre-rendered english speech, no external software or internet required, leverages combining dataset of 24k most commons words. It can also create new words letter by letter. First launch after enabling this mod will take a minute due to sound prototype building. Text to speech, text-to-speech, voice chat, accessibility, messages, audio, fun.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A chest that shares its inventory with chest of the same 'code', which is avalible in vanilla game. this mod adds recipe and tech for it. Also adds circuit signal reader which outputs nearby linkchest items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.