Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Deactivates personal roboports while you are travelling in a vehicle, at speeds above the configured threshold.
Mods introducing new content into the game.
This is an incredible soundtrack for Factorio. Ominous, light and incredibly atmospheric, Mansell manages to use his haunting pianos to build upon the isolation and claustrophobia of being all alone on a cold and hostile alien planet.
Small changes concerning balance, gameplay, or graphics.
This mod makes roboports' logistics (supply) area as big as their construction area.
Mods introducing new content into the game.
Mods introducing new content into the game.
Everything is better with portals. Research new technologies to get around faster, and even start establishing off-world mining bases.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*
Mods introducing new content into the game.
For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use the Exploration Mode map generator preset to create a harsh map. This mod adds new challenges and solutions to power generation.
Mods introducing new content into the game.
Cheaty/Testing recipes for raw resource duplication intended for mod testing and base design.
Mods introducing new content into the game.
Increases Storage Tank capacity to 50% of what you can fit barreled in steel chests in the same 3 x 3 space. Also reduces the stack size to 10, increases cost and added more pipe connections. Because of the way fluid dynamics works, you will want to use pumps on these tanks.
Mods introducing new content into the game.
Adds Science pack 0 to AAII (AAI Industry) for compatibility with PyCoal (Pyanodons Coal Processing)
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Mods introducing new content into the game.