Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present. Feature complete 'release candidate'.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that Makes Chests Upgrade to next type wood->iron->steel ect.
Mods introducing new content into the game.
Changes some of the recipes in the game so that they require previous versions.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Just starts you off the technology 'Automated Construction' for blueprint mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes diesel locomotives, cargo wagons and large power lines invincible.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod will increase the difficulty and process of the recipes, and abolish some of the recipes.
Small changes concerning balance, gameplay, or graphics.
This mod was rebuilt pre-exist mod on version 0.13 of Factorio. (Original Author : chien)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds cubes for all fluids and updates all fluid recipes to use these cubes directly - modded or base.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This is for developers or enthusiast, this mod do not add any content to the game, shows entities information in game screen, i made this for learning proposes (LUA and Factorio API)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows fast replacing of small electric poles to medium electric poles
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod changes many things, like MK2 Drones and Roboports or no Oil usage Recips
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.