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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tenebris doesn't lock promethium and science productivity research behind its new science packs.
Small changes concerning balance, gameplay, or graphics.
Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placeholder, Coming soon. Lets trains approaching the player honk their horns.
Small changes concerning balance, gameplay, or graphics.
Fork of Big Electric Pole Range Increase by saintmedium. Increases the wire reach for Big Electric Poles from 30 to 44. Perfect to use between Roboports!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds some colors to /color and a /colorize command to color trains and other stuff.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Based on the Searchlight mod by DukeDublin, now made compatible with 2.0 & Spaceage! Build long range Searchlights that track enemies, especially fun with the Diurnal Dynamics mod
Mods introducing new content into the game.
Adds every single Science Pack to the Space Exploration Delivery Cannon recipe list.
Mods introducing new content into the game.
Adds descriptions to all of the space exploration data cards, giving a little insight to them beyond just a cool name. Inspired by Space Exploration Data Chip Augmenter
Small changes concerning balance, gameplay, or graphics.
Adds Uranium and Coal to Fulgora. Suggested to use with Any Planet Start with Fulgora. Does not update existing saves.
Small changes concerning balance, gameplay, or graphics.
Adds brush tools which allow you to draw figures and text on surface. And, also, you can generate code of those figures in a file. It might help mod/map developers. It's alpha version, some features are not completed https://www.youtube.com/watch?v=O0utdTVAW8A Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the signal icons for 'I', 'J', and 'L' to include a smaller version of the letter in the corner of the icon so it can be read when the signal count is blocking the main letter. Version 1.1.1 - added E and F.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Large total conversion mods.
Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.
Small changes concerning balance, gameplay, or graphics.