Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Gives you some options for some alternative starts, use Mod Settings to select which one you want otherwise you will default to base game start.
Mods introducing new content into the game.
Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant to be used with Bob's, ShinyBob_Icons and ShinyBob_Graphics.
Small changes concerning balance, gameplay, or graphics.
Icons update for Bob's mods, no revamp, nor graphic game objects changes. Meant to be used with Bob's, ShinyBob_Menus and ShinyBob_Graphics
Small changes concerning balance, gameplay, or graphics.
Makes things sound more satisfying. Mainly things that shoot. Guns, Cannons, Lasers, and Sniper turrets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the sound played on death (or any defeat) to the infamous Roblox 'Oof' sound.
Small changes concerning balance, gameplay, or graphics.
You don't need Sulfuric Acid to mine Uranium, but you have to use it when you produce items from it.
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Changes recipies to be a little bit more complex and adds some new resources and in between products
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
Adaptation of "The Ruins" mod by Bilka (TheRealGangsir). Updated, rebalanced, improved.
This mod adds a new way to refine ores with some new high-tech machines (like the mekanism processing in minecraft ) in order to duplicate, triplicate (x4 and x5 will be available soon ) your raw ores before smelt them in the furnaces.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.