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Trigger rewards are granted immediately for triggers with no dependencies, or granted to the "real" technology that should unlock them, like chemical plants being unlocked by oil processing.
Mods introducing new content into the game.
Translations for other mods.
Это часть одной большой модификации для игры . Голова модификации с описанием - https://mods.factorio.com/mod/ModuleNP
Mods introducing new content into the game.
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Atom Forge got working fulid inputs as originaly they are borked, enjoy
Small changes concerning balance, gameplay, or graphics.
Adjusts Vulcanus, Aquilo, and space platform nuke tile destruction to be done over time rather than instantly.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds three new Crusher variants which can select their recipes automatically. No more need to filter asteroid chunk belts.
Small changes concerning balance, gameplay, or graphics.
A big rewrite to Marsonge's fix to Arangas's Alloy Mixing mod. Adds an Alloy Mixer that is used to mix molten metals into alloys directly and now includes a bunch of logic to enable ingot melting of metals that don't have plates enabled. No longer includes remelting.
Mods introducing new content into the game.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
Patch for the Antimatter Research Data Stacksize when Krastorio2 and Space Exploration is active, no more warning when starting the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds a slider to control the speed bonus of your exoskeletons at will, that automatically shows and hides itself along with your inventory or armor grid while you have any legs equipped.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
procedurally makes as many machines require burner energy source as possible, makes only electric source burner too so no machine misses out
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a greenhouse for Nauvis to produce quality wood using tree seeds, water, landfill, and sulfur.
Small changes concerning balance, gameplay, or graphics.