Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Automatically refuel stranded trains with construction robots.
Small changes concerning balance, gameplay, or graphics.
Pollution on biterless planets does not generate new chunks.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
New eating sound effects from Minecraft! More audible and crunchy than vanilla Factorio!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Change t2 advanced pipe intermediaries to use lead instead of iron; changes t3 intermediaries to use cobalt steel instead of steel. Also has a mod setting to double number of underground pipe segments produced per recipe.
Small changes concerning balance, gameplay, or graphics.
Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.
Small changes concerning balance, gameplay, or graphics.
Do the black shadows behind icons in Alt-mode distract you? Humble those Alt-mode shadows.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of concrete to require 2 iron sticks (1 iron plate = 2 sticks) instead of iron ore. That's all.
Small changes concerning balance, gameplay, or graphics.
This mod adds a simple billboard that allow you to add custom text in your map.
Small changes concerning balance, gameplay, or graphics.
Reduces the timer on alien drones spawned by attacking certain buildings added by Fortress Ruins.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.
Small changes concerning balance, gameplay, or graphics.
Enemies storming the gates and alarms sending you into a panic? Just calm your alerts!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.