Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Entities drop content. (Currently, it stores in wooden chest, a more appropriate image isn't found. Doesn't clog factories)
Small changes concerning balance, gameplay, or graphics.
The Engineer has emissions standards to follow, and will do so to the letter of the law, and not one step further. Reduces the effectiveness of various air purifying/filtering machines. This mod does nothing on its own.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
PvP/TvT battle arena with bonuses every round against fortress. The losing team of each round gets bonuses and keeps them between rounds. Base respawns after each round with buildings.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
My personal tweaks for Exotic Industries mod, nothing to see here.
Small changes concerning balance, gameplay, or graphics.
This mod adds changes all science pack ratios to be 1:1 for equal SPM
Small changes concerning balance, gameplay, or graphics.
This mod multiplies research science pack requirements proportional to their research time.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add an advanced research with the ability to craft Iron gear wheel with 50% discount on iron plates by using iron sticks. That let you choose between saving space and energy or materials. This mod is compatible with expensive and normal recipes.
Mods introducing new content into the game.
This mod removes the ability to place buildings by hand BUT you can use robots in the start to do so and it adds more upgrades to robots.
Mods introducing new content into the game.
Adds icons to resources on the map, optionally with a label and the resource count.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds alien minigun. It can fire common magazines at an extreme rate of fire.
Mods introducing new content into the game.
In-game text to speech; preview, global chat and speaker blueprint generation modes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
You can no longer craft anything as a player, you are all dependent on assemblers.
Mods introducing new content into the game.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.