Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Ingame technology browser including... - backwards search: report any place where it is referenced - initiate research from information panels - initiate crafting from information panels - "pipette": selection from information panels - filter information panel by research status - reminder panel with autoresearch and autocrafting [de, en, ja, zn-CH]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three new Crusher variants which can select their recipes automatically. No more need to filter asteroid chunk belts.
Small changes concerning balance, gameplay, or graphics.
Adds grog2's amazing high-res planets as icons on the surfaces panel and more.
Small changes concerning balance, gameplay, or graphics.
Divides biters into two warring factions - the old ones (from Proto-biters) and the new ones. Creates an actual generation war on Nauvis!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
New eating sound effects from Minecraft! More audible and crunchy than vanilla Factorio!
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Modifies some military recipes to incentivize production of firearms and gun turrets
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gives handcrafted items a chance to have quality. (a nice reward for your hard work) Default probabilities for HANDCRAFTING (machines not affected!): uncommon: 1/100 rare: 1/200 epic: 1/500 legendary: 1/1000 Probabilities can be adjusted in startup settings.
Small changes concerning balance, gameplay, or graphics.
Modifies circuit-controlled colored lamps to shine with the same radius and intensity as manually-colored ones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified version of Endless resources with full yield, just added some other mod compatibility.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds advanced pumpjacks that can extract more resources from oil fields.
Mods introducing new content into the game.
After you reach the solar system edge - take a space platform with you through the Wormhole space location, and arrive in a brand new, reseeded, clean solar system, leaving your old spaghetti behind.
Small changes concerning balance, gameplay, or graphics.
Adds shooting speed research for Tesla weapons from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.