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•ESCAVAÇÃO DE AGUA, •1X1 EQUIPAMENTOS DE TRAJE, •INVENTÁRIO 170, •ESTEIRAS MAIS RÁPIDO, •ROBOPORT RECARREGA MAIS RÁPIDO, •FORNALHAS E MÁQUINAS MAIS RÁPIDO, •STATUS DE GARGALO DE FABRICAS, •BITERS MAIS ZANGADOS, •CAMINHAR ENTRE OBSTÁCULOS, •INSERIR AUTOMATICAMENTE COMBUSTÍVEL E OU MUNIÇÃO, •CONSTRUA INTERAGE E MINERE EM MAIORES DISTANCIAS.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Beacons can't be placed within each others' distribution range. An alternative to beacon interference mechanic.
Mods introducing new content into the game.
a mod that allows you to convert all flammable materials and liquids into one type
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Makes beacons 10x more efficient at distributing their effects. (Configurable).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A modpack with the specific versions of the mods for Brian's Self-building factory for angelbob (drive link: https://drive.google.com/drive/folders/1qo04UYDqENTtjrwOGbTLN5LFHE7SdjoT)
Collections of mods with tweaks to make them work together.
Changes the stack size of Processing unit (blue circuit) to 200 to match other vanilla circuit stacks.
Small changes concerning balance, gameplay, or graphics.
Increases the difficulty of vanilla nuclear power by decreasing nuclear yields and making nuclear recipes more expensive.
Small changes concerning balance, gameplay, or graphics.
Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
This mod changes the ingredients required for all recipes. Pseudo-randomly, based on the startup seed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Some changes that i don't like while playing, and tweaks to some mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Original mod by Serotonintheft A mod that adds a recipe to extract microplastics from fish. *now scales off pollution
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add convenient if not broken machines for use in bases either mega or just to launch a single rocket! I plan to add some assembling machine varients, higher tier turrets, potentially more better beacons!
Mods introducing new content into the game.