Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Cheaper advanced circuit, plastic bar 2x -> 1x, copper wire 4x -> 2x, 6s -> 3s
Small changes concerning balance, gameplay, or graphics.
Fix some issues in Pyanodon mods. Fully configurable via mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Greatly strengthens core miners. Greatly weakens non-core miners. Reduces cost of tech before core mining is viable.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scans a selected area for some issues, such as backwards belts and beacons without modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds laser fence posts and gates that are completely invincible and block all enemy projectiles.
Mods introducing new content into the game.
Automates research. Toggle GUI with Shift+T (customizable). Modified balance calculation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified movement speed of several elements in the game. Increased artillery base range and radius of explosion. Modified robots to help them not get stuck and increased their build range and logistics range. Added quick start options. Made early logistics, kovarex, and module 2 research options.
Collections of mods with tweaks to make them work together.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap. (https://mods.factorio.com/mod/RadarGridGuide). Strom only updated it.
Small changes concerning balance, gameplay, or graphics.
Fuel Compatibility Patch for Industrial Revolution 3 and Aircraft (Better Cargo Planes - Optional).
Small changes concerning balance, gameplay, or graphics.
Mod that replaces the strangely-named 'Kovarex enrichment process' with 'Hatsune Miku enrichment process', in the honor of Hatsune Miku, Factorio's creator.
Small changes concerning balance, gameplay, or graphics.
Adjusts Vanilla Tank and Flame Tank weapons to be Machine Gun and Tank Cannon / Flame Thrower after AAI Programmable Vehicles modifies the weapons.
Small changes concerning balance, gameplay, or graphics.
Adds chests and logistic chest buffers which can be placed on conveyor belts!
Mods introducing new content into the game.
Removes the electricity requirement from Krastorio 2 loaders.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.