Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Deliver nuclear fuel by logistics bot. Update of illysune's Logistics Reactor.
Mods introducing new content into the game.
Sniper rifle Rivived and added settings. Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies!
Mods introducing new content into the game.
Adds in 15 new colours with lamp support and gives Black and Grey signals lamp colours
Small changes concerning balance, gameplay, or graphics.
A waterfill mod without the cheese! Waterfill can only be placed near other bodies of water (Which means you can't use this on planets unsuitable for water)! Biters can pass through man-made shallow water! Waterfill can't instantly delete alien nests, cliffs, ore patches and any man-made structures! Highly configurable!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Mods introducing new content into the game.
Makes vanilla pipes behave more like the upcoming factorio update. Note: EARLY version, compatibility with other mods not guaranteed at all.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Restores the nightvison colour filter to green from older versions of factorio. Fully customizable colour tint (Coming Soon!)
Small changes concerning balance, gameplay, or graphics.
Adds 69 (1-9) instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a recipe that will give you 10 firearm magazine and 1 pistol every 10s.Just like players killing themselves.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes the logistic and construction bots by replacing their graphic with an entirely transparent one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Just a modpack containing all Madclowns mods, and bobs and angels to make turning them on easier.
Collections of mods with tweaks to make them work together.
I made LabDansen Louder. This isn't my mod. Thanks ThornHorn (LabDansen) and randomuser612 (fix). Reuploaded because I made a path error. Oopsie!
Small changes concerning balance, gameplay, or graphics.
Allows you to preheat the Water with an Efficiency greater than 100% using the free Energy of the Atmosphere. Reduces the Coal input per PowerOutput and Increases Nuclear Reactor Output. Sprites are from Krastorio2.
Mods introducing new content into the game.