Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Player tweaks (inventory, running speed, reach, health, healthregen)
Adds mk2 and mk3 tiers of personal roboports and slightly buff the fusion reactor power. Works best with Fusion Robots and Advanced Armor.
Mods introducing new content into the game.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output.
Alien artifacts are really irritating to pickup. This mod automatically marks the artifacts to be picked up by construction bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is for developers or enthusiast, this mod do not add any content to the game, shows entities information in game screen, i made this for learning proposes (LUA and Factorio API)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
***CURRENTLY IN ALPHA*** Adds an alien waste resource that spawns on killing spawners. This resource can be refined into alien artifacts as an alternate method for obtaining alien research packs.
Mods introducing new content into the game.
Corrects the specific heat value for water. Calculations based on a 20cm pipe
Mods introducing new content into the game.
Adds far-flung outposts to encourage exploration, expansion, and networking on a large scale.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mod that Makes Chests Upgrade to next type wood->iron->steel ect.
Mods introducing new content into the game.