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Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fix missing/wrong recipes added/modified by BZ Mods when playing with Lignumis.
Small changes concerning balance, gameplay, or graphics.
Adds a simple handcrafting recipe to create Driftwood from nothing, and Wood from Driftwood.
Small changes concerning balance, gameplay, or graphics.
Belts and Rails stack to 200. Ore stacks to 100. Cliff Explosives stack to 50. Chemical Plants, Roboports, Radars, Labs, Oil Refineries, Steam Engines, Steam Turbines, and Centrifuges stack to 20. Config options to disable anything.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds the planet Aurelia, with a new tech tree around gold and quartz products.
Mods introducing new content into the game.
Changes the distances between planets to be more realistic and makes changes to thrusters, asteroid spawns, turrets and ammo to accommodate.
Small changes concerning balance, gameplay, or graphics.
Bitey adds a loyal companion that follows you around, reacts to the world, and provides a bit of personality while you're expanding green-circuit production or sorting garbage on Fulgora.
Mods introducing new content into the game.
Rebalances Maraxsis's conduit to fit Wret's Beacon Rebalance mod.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
A pure quality of life modpack for Factorio, such as monitoring, visualizers, calculators, GUI-related changes, and task managements.
Collections of mods with tweaks to make them work together.
'Twas the night before Cogmas, and all through the house... Not a creature was stirring, except for your mouse.
Mods introducing new content into the game.
Fed up of Space Age bases being minimal with no requirement to build up production? Missing the Vanilla train mega base? Expands and limits science production to require large bases on all surfaces.
Large total conversion mods.
Makes technology research costs scale based on the number of science packs required.
Small changes concerning balance, gameplay, or graphics.
Allows for placing the Wube Water to your world. Also provides the space platform variant if Space Age is present.
Mods introducing new content into the game.
Speeds up rocket silo animation by 8X (mod default, can be change in starup options). Should now support mod silos. Fork of Grandpa_Pit's mod. https://mods.factorio.com/mod/faster-rocket-silo-animation
Small changes concerning balance, gameplay, or graphics.
Allows you to save alternate default setting states for the circuit and entity settings. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.