Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Do you hate it that the 2 items get put onto a splitter's unused output and are stuck there forever? Worry no more! Use fish-filters! With iconless fish!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Simple Time display similar to playtime mod by thuejk. (Credits to thuejk for looking up code)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Selection tool to reveal part of the map. Based on shadoworld56's "Map Reveal Tool"
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Prints the entire data.raw table to the log on run. Useful for modders and tool devs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[NOTE: this mod shouldn't be downloaded anymore since DrBeco updated their original mod to have configurable costs. This mod no longer has a purpose] Slightly modified from DrBeco's original mod to cost 5 wood for 1 coal instead of 2 wood for 6 coal. Allows you to create coal by wood carbonization in furnaces
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Making some mods compatible with Nullius. Currently compatible mods: AAI Containers & Warehouses, Capacity Combinator, Moon Logic, Fluid Level Indicator. Added upgrade items for Advanced Fluid Handling. 为「无主之地」提供一些兼容模组。 目前兼容的模组:AAI 容器、蓄能运算器、太阴运算、液位仪。为「先进地下管」提供升级项。
Small changes concerning balance, gameplay, or graphics.
*This is a small project made for my friend group* A skyblock-style modpack based on Factorissimo2. You start in a large factory with resources and power but you are limited by space and speed. Create your network of nesting factories to eventually research your way to the surface to retake the overworld and launch your rocket. This modpack includes 248k, Bobs, Angels, and a few others.
Scenarios, maps, and puzzles.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changed sprites of the three levels of vanilla underground belts to the old ones from 0.15 or lower (I love them). Made with https://mods.factorio.com/mod/texturebase Замена спрайтов подземных конвейеров на старые из версии 0.15 и ниже(Потому что они мне нравятся) Спрайты взяты из оригинальной старой версии игры и просто наложены на спрайт-лист из 1.0 и выше)
Small changes concerning balance, gameplay, or graphics.
Replaces item and entity names with the ones we actually use when talking about the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.