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[NOTE: this mod shouldn't be downloaded anymore since DrBeco updated their original mod to have configurable costs. This mod no longer has a purpose] Slightly modified from DrBeco's original mod to cost 5 wood for 1 coal instead of 2 wood for 6 coal. Allows you to create coal by wood carbonization in furnaces
Small changes concerning balance, gameplay, or graphics.
Legacy mod for EI < 6.0 compatibility with K2. Patched for late-game consistency, and with additional bug-fixes. Original description: Exotic Industries & Krastorio 2 Compatibility integrates the advanced technologies and intricate production chains of Exotic Industries with the expansive and immersive gameplay enhancements of Krastorio 2.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
[Solar research gated] A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Data Storage of Items, and many more ...
Large total conversion mods.
All 3 booster tanks can be picked up and retain their fluids.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
*This is a small project made for my friend group* A skyblock-style modpack based on Factorissimo2. You start in a large factory with resources and power but you are limited by space and speed. Create your network of nesting factories to eventually research your way to the surface to retake the overworld and launch your rocket. This modpack includes 248k, Bobs, Angels, and a few others.
Scenarios, maps, and puzzles.
Fix Auto Logisitcs for Meteor defense installations in Space Exploration
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options to make all end products or certain groups more expensive
Small changes concerning balance, gameplay, or graphics.
Re-adds the machine gun and flamethrower to tanks if not found.
Small changes concerning balance, gameplay, or graphics.
Replaces item and entity names with the ones we actually use when talking about the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changed sprites of the three levels of vanilla underground belts to the old ones from 0.15 or lower (I love them). Made with https://mods.factorio.com/mod/texturebase Замена спрайтов подземных конвейеров на старые из версии 0.15 и ниже(Потому что они мне нравятся) Спрайты взяты из оригинальной старой версии игры и просто наложены на спрайт-лист из 1.0 и выше)
Small changes concerning balance, gameplay, or graphics.
Adds a fading slow to attack damage, heavier damage has a heavier and longer-lasting slow.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set the world-gen resource options more precisely than the vanilla game's controls permit.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.