Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Press Ctrl+Alt+T to teleport to a private pocket dimension with infinite resources, free building, and all recipes unlocked. Inventory is saved and restored on exit. Multiplayer compatible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Experimental mod that removes all science packs - every item, recipe and technology related to any science pack has vanished from existence. Removing science from existence causes severe instability in the space-time continuum - use at your own risk!
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds a new Greenhouse, as well as gameplay involving wood automation and usage.
Mods introducing new content into the game.
All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.
Mods introducing new content into the game.
Make the rocket requires 100 rocket parts instead of 50 and buff the crafting speed of the silo by 50% to compensate. Fully customizable in settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Increases the slot count of the deconstruction planner. (configurable)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Harvest wood on the way of vehicles driving over trees, or stone and coal when driving over rocks. Harvested items will be loaded directly into the trunk of Autodrive-controlled vehicles if the items can be used by the vehicle or equipment in its grid..
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts roboport range to Construction-250 and Logistic-100. Slightly boosts robot speed and reduces energy consumption. Affects personal bots.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Server Hotfix for Successful removal of "Metal and Stars" from an existing saved playthrough.
Small changes concerning balance, gameplay, or graphics.
A simple mod that adds Krastorio's vehicle changes to mini-trains. Also compatible with K2SO.
Small changes concerning balance, gameplay, or graphics.
Compress and decompress objects to facilitate storage and transport. [[I accept suggestions]]
Mods introducing new content into the game.
Update to original basic recipes to work with Factorio 2.0
Mods introducing new content into the game.
Removes odd recycling recipes from other mods. Feel free to suggest any odd recipes you find
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Cargo pods break when hitting the surface of planets. You need landing pads! Ensures a fresh start on each planet.
Mods introducing new content into the game.
Replaces the stomper death grunting sounds with long screams that sound like dying elephants
Small changes concerning balance, gameplay, or graphics.