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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Adds a draggable toggle button that allows you to turn autosort on and off. Nothing fancy here, I just hated going into the menu and flipping this setting off and on, when sometimes I like to organize things logically in my inventory and sometimes I have too much to organize. For this to work you need to disable 'Always keep player's main inventory sorted' in the settings>interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automate fish production in base game 2.0 by sending space science to space again.
Small changes concerning balance, gameplay, or graphics.
Darkness harms the player unless protected by real light. Biters rest during the day and attack at night.
Mods introducing new content into the game.
Mods introducing new content into the game.
Heavily trafficked tiles will degrade into packed dirt, forming pathways and tracks. This mod is a fork of Dirt Paths and Desire Paths, bringing all of Desire Path's features into the updated Dirt Paths code as well as adding some new features and fixing some bugs. Compatible with Factorio 2.0, Space Age, Aircraft Realism, and Alien Biomes.
Small changes concerning balance, gameplay, or graphics.
Super simple mouse-only time control. Click the 'T' button to expand speed presets: 0.5x, 1x, 2x, 5x, 10x, 50x. No hotkeys, no console, just click!
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds a new recipe for turning coal and ice into 165C steam in a Chemical Plant or Biochamber.
Mods introducing new content into the game.
My current vanilla Plus Modpacks. (used for simple settup of my dedicated server I'm hosting.. Balancing not checked or anything like that though... Feel Free to play if you want tho.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Whoops! We lost all of the science pack recipes. Everything will have to be unlocked by crafting instead. Currently incompatible with Space Age and will not play nicely with other mods that add technologies.
Large total conversion mods.
Raises the maximum number of qualities displayed as buttons (before it becomes a dropdown). Requires 2.0.57 (experimental as of 2025-06-20)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a few Aquillo-specific chemistry recipes, for those wishing to develop industry there.
Mods introducing new content into the game.
Removes the ability for items to jump quality levels, simplifying quality-builds.
Small changes concerning balance, gameplay, or graphics.
Adds synthetic bioflux production from petroleum. Synthetic bioflux never spoils and can be converted to regular bioflux when needed.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Automatically plants tree seeds as you walk when you have seeds in your inventory. Compatible with Space Age DLC.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.