Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rocket launches emit huge pollution bursts at the silo. Pollution can be reduced with Cleaner Rocket Exhaust tech.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Vehicles placed by robots on unconfigured ghosts retain equipment and some of their settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a random chance every second to suffer a heart attack. On average this happens once every 40 hours (real time).
Mods introducing new content into the game.
Rebalances Maraxsis's conduit to fit Wret's Beacon Rebalance mod.
Small changes concerning balance, gameplay, or graphics.
In multiplayer games, corpses will be created for the characters of players who leave or are permanently removed from the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Makes hardened biles from bob's enemies deconstructable by construction robots.
Small changes concerning balance, gameplay, or graphics.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fed up of Space Age bases being minimal with no requirement to build up production? Missing the Vanilla train mega base? Expands and limits science production to require large bases on all surfaces.
Large total conversion mods.
Adds a new recipe creating Plutonium-238 and preserving quality from ingredients on fulgoras moon Cerys
Small changes concerning balance, gameplay, or graphics.
20R community pack: Space Exploration 0.7 with SE ecosystem, LTN, planning tools, QoL, and themed enemies (Armoured Biters, Frost Biters, Explosive Biters).
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.