Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Turns iron and copper plates into Joe Biden and Donald Trump, respectively.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlocks permanently locked tech left behind by MSI II after removing it. WARNING: THIS MOD UNLOCKS ***ALL*** TECH, MEANING IF OTHER MODS LOCK TECH, THEY UNLOCK TOO.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Infinite Ressource will be destroy instead of yielding it's minimun output
Mods introducing new content into the game.
For private server Redirects trains to a depot when destination full or fuel low.
Small changes concerning balance, gameplay, or graphics.
Makes Circuit Wires with Pyanodon Petroleum Handling only require Tinned Cable
Small changes concerning balance, gameplay, or graphics.
Changes vanilla recipes to be chained a little more: every armor requires the previous one, same for furnaces, power poles, etc.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds components for circuits. Makes circuits more complex but they do not need the prevous circuits anymore. Compatible with AAI industry/Space Exploration
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
Rampant(and others) fix by problemlow. Originally by Yes-Man, his description was as follows: Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
3Ra Gaming's collection of Bob and Angel's mods, compiled for easy toggling and sharing.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
Small changes concerning balance, gameplay, or graphics.