Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Just a small mod that changes some of the textures for the BioTech mod to better fit with the vanilla art style.
Small changes concerning balance, gameplay, or graphics.
pixelcort's Assembling Machine More Module Slots Enables higher tier assembling machines to have more module slots. Currently only works with 5Dim's automation mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Acidic ore removal, a flamethrower ammo that removes ores. from u/berzer3's idea here: https://old.reddit.com/r/factorio/comments/ycnjw3/anyone_good_at_making_mods_here/
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Heat Pipes Always Glow. You can set to build in early game for free. You can build in colors: Green, Yellow, White, Blue, Red and Black.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gets TSM in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It's Dangoreus that works with Pyanodons (and PyAE when it comes out)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a fixed limit to the amount of companion drones existing at once to stop them from being overpowered.
Small changes concerning balance, gameplay, or graphics.
Made for my SE playthrough. Adds the superior inserters from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later. All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.
Mods introducing new content into the game.
Adds some functions, modes, tools, items, recipes and technologies.
Mods introducing new content into the game.
Allows you to record player actions and export them to make tool-assisted speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically puts item in your cursor when it becomes available instead of a ghost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
allows user to configure the multiplication factor of the fuel and rocket part stack size, categorised by their default stack size. external mods will be supported.
Small changes concerning balance, gameplay, or graphics.
I just felt we shouldn't need paint to make our pathing and such, so I'll make the pathing free to make since its really just there to tell carts where to go in a semi-old fashion way.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a command that exports recipe, item & fluid, assembler, miner and resource data in a JSON format
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.