Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enable early yellow magazine so you are able to defend yourself
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes personal laser defense functionally identical to a real laser turret (should become stronger with upgrades).
Mods introducing new content into the game.
Fixes projectile range for sniper weapons in KS Combat. Does not add any sniper weapons at the moment.
Mods introducing new content into the game.
Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.
Mods introducing new content into the game.
Bringing Sentry Guns to your Factory for early, and reliable defense in situations where one cannot yet leverage turrets
Mods introducing new content into the game.
When you construct new walls you put a explosive device in it. If an enemy destroys a wall, it explodes damaging them. Work with any modded wall too.
Mods introducing new content into the game.
Mods introducing new content into the game.
Port to 0.16 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
The old Stone Wall but made directly from Stone instead Stone Bricks. Its expensive and weaker.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add to the game the Heracles a behemoth flying carrier and its Hydra fighters
Mods introducing new content into the game.
Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*
Mods introducing new content into the game.
Mods introducing new content into the game.
A new technology with diffusers that continuously spray a modified solid insecticide that slowly kills aliens approaching it at long distance. Nice to have some of them close to your walls : it saves some laser energy...
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can summon a medical hologram to repair your health. BUG: You have to be away from auto turrets to use this.
Mods introducing new content into the game.
Mods introducing new content into the game.