Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Extra mods I want to always play with. Mostly for myself to turn on easily.
Collections of mods with tweaks to make them work together.
Slightly modified from DrBeco's original mod to cost 5 wood for 1 coal instead of 2 wood for 6 coal. Allows you to create coal by wood carbonization in furnaces
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + π·πΊ locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Czech Localization for some mods. Cesky preklad pro spousty komunitou vytvorenych modu podle oficialnich hernich nazvu. Seznam aktualne prelozenych modu je na domovske strance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the recipe for landfill to be more expensive. This will make it far more difficult to fill in entire seas or bridge across waterways. (Forked from https://mods.factorio.com/mod/ExpensiveLandfillRecipe)
Rename train stations and dispatch trains based on circuit signals. This is an update to fix bugs and add features to string-train-stop by justarandomgeek, since that version hasn't been updated in a while. Changes include retaining train limits and train stop colors, and retaining connections and settings for the circuit network and logistics network. Some icons were also updated.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a low throughput accumulator for use with the Clockwork mod, for better game balance.
Mods introducing new content into the game.
I got super annoyed at the alarm sounds when rockets launch. Also, SE makes rockets sound louder than normal, so I reduced that noise. Vanilla rockets are also somewhat quieter. Works with Space Exploration cargo rockets and sat launchers of all types
Small changes concerning balance, gameplay, or graphics.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
ΠΠΎΠΌΠ°Π½Π΄Π° ΡΠ΅Π»Π΅ΠΏΠΎΡΡΠ°ΡΠΈΠΈ [/tp ]! Π§ΠΈΡΠ°ΠΉΡΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΌΠΎΠ΄Π° ΠΏΠΎΡΠ»Π΅ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ Π΄Π»Ρ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ ΠΎΠ± ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ. Console command for teleportation [/tp]! Read the description of the mod after installation for usage information.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its receipt.
Mods introducing new content into the game.
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
Small changes concerning balance, gameplay, or graphics.