Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reskins the mining drills using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Makes infinite research costs increase linerally with the number of reseraches.
Small changes concerning balance, gameplay, or graphics.
All scenarios, maps, campaigns in one pack. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
Reskins the furnaces using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Reskins the assembling machines using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Increase the capacity of Accumulators by 68% for easy 1:2 solar panel ratio.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a simple billboard that allow you to add custom text in your map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translations for other mods.
This mod allows you to begin crafting items that are under your cursor, either as an entity placed in the world, a ghost entity, or an item in your quickbar:
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod to disable the crash-site and start the player with an empty inventory.
Small changes concerning balance, gameplay, or graphics.
This mod introduces a straightforward set of train signals, enhancing the signaling system within the game. Simplifying train signals, it allows players to intuitively manage rail traffic with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.