Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large landmasses in an endless ocean, with biters to fight. Adds the challenge of limited space and biters without making larger modpacks completely unplayable with biters on.
Scenarios, maps, and puzzles.
More Hotkeys to fast transfer items from entities to player and vice versa. f.e. top-up stacks of items in player's inventory, quickstack items into chest, drop more than one item into a chest or an assembler/furnace, etc. New: Add hotkey to add item requests to entities/ghosts to prime a machine with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds configurable ore generation from core chunk processing to Space Exploration (by Earendel).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Sends in-game information to a server over the internet (requires additional infrastructure)
Machines are unreliable. All recipes crafted in a machine have an additional 15% chance of failure. (Configurable)
Small changes concerning balance, gameplay, or graphics.
Randomizes all item descriptions, names, and icons. Also randomizes the order of items in the item-groups.
An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua
Small changes concerning balance, gameplay, or graphics.
An experimental modpack combining angel's and bob's mods with danger ores.
Collections of mods with tweaks to make them work together.
IBC with tweaks to stacksizes and storage capacity.
Mods introducing new content into the game.
Just a huge collection of mods, I am unsure if it will work for everyone tbh.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod modifies combinators to use primary-input priority power, to improve their reliability.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows more equipment from bobs in the vehicle grid.
Small changes concerning balance, gameplay, or graphics.
Changes k2-wind-turbine stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Self-sealing stem bolts are, as their name suggested, stem bolts that seal themselves.