Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This is a collection of my favorite / never-play-without mods (so... it's a mod pack). Most (but not all) of them are quality of life mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A collection of QoL mods that I personally use. Created to spread awareness of Utilization Monitor by Blargh2015.
Collections of mods with tweaks to make them work together.
Changes the Shotgun Turret from Combat by Samuel to use the art from RP Gun Turret 1
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
(CerulanLumina fork) Add some spice to your next map. Explore oceans, new hexagonal worlds, or expand a modular base through regular moat chokepoints
Mods introducing new content into the game.
Introduces a keybind sorely for toggling the minimap (Control M by default).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!
Large total conversion mods.
FTL but it's actually Factorio-er Than Light. Factorio but the player is also a factory. Build a titanic space ship out of special rooms, with each room adding to the overall shape and function of your starship. You then build your factory throughout these rooms. This mod changes up factory building by giving you infinitely expandable space but with unique limitations. *Coming soon: Control a fleet of ships and space stations and battle the biters procedurally generated alien(?) starships, and something about planets*
Large total conversion mods.
Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds keybindings to quickly swap the currently held item (e.g. a belt) to a related one (e.g. a splitter). Supports a wide variety of items.
Replaces the vanilla train brake hissing sound with Michael Hendrik's critically acclaimed Tsssjjj!!! Oh and it adds green steel.
Mods introducing new content into the game.
For the really lazy bastards. Start with: AM3, small-pole, offshort-pump, boiler, steam-engine. Handcrafting disabled by /permissions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Provides some in-game settings about item stack size for mod [All Roads Lead To Spaaaaaaace]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.