Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod composes all raw data of all currently loaded mods. All mods loaded after this one are NOT considered!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds the ability to recycle some metal products in a foundry. Requires space age.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Dynamic custom underground pipes with material cost based on vanilla values.
Mods introducing new content into the game.
Allows the built-in productivity of foundries, electromagnetic plants, and bio chambers to be adjusted (up or down).
Small changes concerning balance, gameplay, or graphics.
This is a mod that is currently under development. Download and use at your own risk.
Mods introducing new content into the game.
This mod adds on to ading2210's blahaj mod by adding more types of sharks and ways to produce them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Compatibility layer for modded planet and the better planetary start modpack
Collections of mods with tweaks to make them work together.
This mod ports the old FE+ mod to Factorio 2.0+. It contains higher tiers of defensive machines, like laser turrets or flame thrower. All come with higher damage dealt to the enemy but at a higher cost of electricity/burnable fluid. Also some better walls are included.
Mods introducing new content into the game.
Read empty, full, total slots from chests and fluid tanks and send signal to network. E = empty (slots for chests, fluid units for tanks), F = full/used (slots or fluid amount), T = total capacity (slots or fluid capacity), Also gives signal for priority for the trains based of filled capacity of container. P = priority full 0..255 (255 when full, 0 when empty), R = priority empty 0..255 (255 when empty, 0 when full), Links to the nearest valid target on placement. Easy way to create generic...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod que tem como objetivo traduzir todos os mods, inspirado no ATM (mas não afiliado ao mod).
Translations for other mods.
Changes artificial and overgrowth soil placement to not overlap each other, making it easier to place economoically.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
if a station cannot be reached, it will be skipped if it starts/ends with '?'
Small changes concerning balance, gameplay, or graphics.
Fixes the small icon size of the Space Train battery pack and destroyed battery pack from the SE Space Trains mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.