Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Collections of mods with tweaks to make them work together.
Chinese translation of Ultracube: Age of Cube. 仅包含「超立方体:方块纪元」模组本体,其余相关模组请使用「中文特调翻译」,相信特调风味~
Translations for other mods.
Adds a collector tool for Klonan's Unit Control mod to collect selected units back into player's inventory.
Mods introducing new content into the game.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. THIS MOD IS A REMIX/SET OF CHANGES TO CAKEMIX'S ORIGINAL IDEA AND MOD HERE: https://mods.factorio.com/mod/fishmode Has many balance changes to make fish mode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal
Large total conversion mods.
Removes all spawners, and adds alternative recipes to make Pentapod egg and Captive biter spawner.
Small changes concerning balance, gameplay, or graphics.
Mod that remove ground heavy oil patches and add offshore heavy oil instead in order to add more reasons to use Cargo Ships on Arig
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes item stack sizes bigger. Configurable
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows trains to evenly distribute energy between batteries within their grids. Quick mod made within two hours by request of a friend.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Allows you to place and switch between multiple characters. This mechanic is taken from Nullius
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use chemical plants to create all sciences, except space, using the same resources.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Helpfull stuff, just a few things to help out: Longer pickup range. Larger inventory: until verstion 0.18.1 inventory 120. After 0.18.1 inventory 200. Radars look futher.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
DyWorld Chemical Recycling, which recycles ingredients into their components based on their chemical formula. Other mods can add recycling for this. Information can be found on the mod portal for this mod. This mod does NOT require DyWorld-Dynamics, but DyWorld-Dynamics is greatly enhanced by this mod (as is this mod)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simple mod adding 50% built-in productivity to cryogenic plant. Also reduces module slots to 4 (toggleable in settings)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Continuation of Space Factorissimo Fork by Yariazen for factorio 1.1. Now Includes working T1/T2/T3 Space and Gravity Buildings
Mods introducing new content into the game.