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Mods introducing new content into the game.
No more plumes with thrusters! Green and clean, also doesn't cause your GPU to explode.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Merges the logistic requests from one buffer or requester chest into another instead of overriding the request
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Many recipes in AAI Industry are much more expensive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla.
Small changes concerning balance, gameplay, or graphics.
Adds a great verdict that removes the base at the cost of creating contamination, Continuation of the verdict mod for version 2.0, with the added advantage of a Spanish translation.:
Mods introducing new content into the game.
Is the ability to cover the whole world in landfill making things uninteresting? Then make landfill more expensive.
Small changes concerning balance, gameplay, or graphics.
This mod adds reprocessing of the 'More Asteroids' asteroids.
Small changes concerning balance, gameplay, or graphics.
You aren't alone. Someone, something out there wants you to succeed. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know what or who's sending them, but they're certainly helpful.
Mods introducing new content into the game.
Apply some bug and compatibility fixes to original spaceblock mod (see changelog and description on modportal)
Small changes concerning balance, gameplay, or graphics.
Fixes some bugs when using both Krastorio2 and Industrial Revolution 2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Lets personal construction bots save energy and time by building and deconstructing close things first. Extends functionality to include hotkeys to increment and decrement personal roboport limits.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reskins the assembling machines using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
I find the notnotmelon fork of Factorissimo2 to have very expensive recipies for factory buildings. Unlike the original version it also does not have a mod setting to make them cheaper. So, this mod reduces their ingredient cost by a factor of 10 and crafting time by 3. This also affects the space-factorissimo-updated factory buildings.
Small changes concerning balance, gameplay, or graphics.
(WIP) Carefully curated mods that mesh well along and post Space Age. Balanced, simple, coherent and non-intrusive
Collections of mods with tweaks to make them work together.
Originally just added mining drones and mining depots. Now you can customize the recipe cost!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mod will automatically string red and green wire from long distance poles to other long distance poles that already have circuit wire going to them. In 0.17 it uses a shortcut toggle (like the roboport toggle) to turn it on and off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Chinese translation of Ultracube: Age of Cube. 仅包含「超立方体:方块纪元」模组本体,其余相关模组请使用「中文特调翻译」,相信特调风味~
Translations for other mods.