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Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork for SE. Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
Changes the U-235 and U-238 ratio in the Uranium Processing recipe so more U-235 is created.
Small changes concerning balance, gameplay, or graphics.
The usage of the 'Spidertron Remote' is simplified, resulting in a more user-friendly experience of the Spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Pollution tweaks for Krastorio 2 Air Filter, Omnicompression and Enemy Race Manager, show pollution some love!
Mods introducing new content into the game.
Holiday Decorations for the Factory. This includes decorated Robots, Assembling Machines, Power Poles, Substation, Chests and Science Vials.
Small changes concerning balance, gameplay, or graphics.
Bork bork bork! Changes sound effects for construction bots. By request for JohnMegacycle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Deliver research to get coins, with coins you can buy new items (you can not craft anything)
Large total conversion mods.
The complete collection of Specialized Fuels adapted to work with the Space Exploration mod
Mods introducing new content into the game.
A free to make and easy to destroy placeholder item. It can be used to fill dead ends of belts and splitters to not waste other items. Perfect for people with OCD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trains, wagons, signals, and train stops indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible. Updated for Electric Trains.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use Chemical Plants to do All Rocket Parts, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Same as main Badlands mod, but with way more biters, and an even harder start.
Mods introducing new content into the game.
Adds 5 customizable laser turrets that shoot different color beams. Defaults to Green, Blue, Purple, Yellow, and Dark Purple. Also adds a Disco Turret that shoots rainbow beams that change constantly. Let the biters taste the rainbow!
Small changes concerning balance, gameplay, or graphics.
Storing items in large quantity costs power. Warehouses left disconnected from the network will start to spill items
Mods introducing new content into the game.