Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Electric Fence walls and gates that instantly kill hostile attackers when powered.
Mods introducing new content into the game.
Krastorio 2's imersite generates on nauvis for new saves.
Small changes concerning balance, gameplay, or graphics.
Adds a startup setting to multiply the crafting speed of the stone furnace.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
This mod Makes It So The recipes are not so ANOYING It Changes: all circuit types all magazine types all grenade types rockets types But NO NUKES all capsule and types cannon types.
Small changes concerning balance, gameplay, or graphics.
Allows hiding specific infinite technologies via mod settings. Supports a text field for Infinite technology hiding from other mods.
Small changes concerning balance, gameplay, or graphics.
Unlocks all qualities at the beginning of the game, ignoring technology requirements. Does not unlock modules.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Forked from SLywnow's version. Fixes receivers not working on modded planets. For personal use. Feel free to download but I take no credit/responsibility. Not backwards compatible with the original.
Mods introducing new content into the game.
Changes the default light color of the small lamp to the original 255/255/255 value when placed.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a new recipe creating Plutonium-238 and preserving quality from ingredients on fulgoras moon Cerys
Small changes concerning balance, gameplay, or graphics.
A Factorio mod that expands upon tungsten in the game, adding new ammo, a reinforced tank, and an autocannon turret.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks gleba recipes to be more reasonable for gleba start playthroughs. Primarily burnt spoilage
Small changes concerning balance, gameplay, or graphics.
Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.