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Small changes concerning balance, gameplay, or graphics.
This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaking the values for nuclear power to make ratios much nicer.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Prevents spawn of enemy tanks on Castra by removing them from Data Collectors spawn list. Doesn't remove already existing tanks.
Small changes concerning balance, gameplay, or graphics.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
Same mod as “Rampant, Fixed” but without the feature that enemies leave landfill behind after death.
Mods introducing new content into the game.
Makes nuclear power plants explode like an atomic bomb when they reach 1000 degrees. For some added spice.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A set of general utility combinators. Includes: Location Combinators, Bonus Combinators, Research Combinators
Mods introducing new content into the game.
Read empty, full, total slots from chests and fluid tanks and send signal to network. E = empty (slots for chests, fluid units for tanks), F = full/used (slots or fluid amount), T = total capacity (slots or fluid capacity), Also gives signal for priority for the trains based of filled capacity of container. P = priority full 0..255 (255 when full, 0 when empty), R = priority empty 0..255 (255 when empty, 0 when full), Links to the nearest valid target on placement. Easy way to create generic...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
if a station cannot be reached, it will be skipped if it starts/ends with '?'
Small changes concerning balance, gameplay, or graphics.
Changes the burner inserter to murder inserter, made for fun and unrealistic Recommend backing up before using this mod
Small changes concerning balance, gameplay, or graphics.
Adds a single, slow, unstoppable snail that will one-shot you if it touches you. The snail (played by a small bitter) is spawned randomly within 50-100-ish spaces from your location. It's starting coordinates are displayed and briefly pinged on the map. After spawning the snail will slowly but methodically make it's way towards you. When it touches you it will kill you. Can you get off planet before the snail catches up?
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Translations for other mods.
Multiplies positive effects of modules by configurable values. Inspired by Schmee's 'Ultra Modules'; this mod allows you to set different multipliers for each type of module. Module drawbacks are no longer configurable. Defaults are x2 productivity and x4 quality, speed and efficiency unchanged.
Small changes concerning balance, gameplay, or graphics.
Your allies can't use your vehicles anymore. This mod is designed for PvP, TvT and some PvE scenarios. More individual protection isn't included yet.
Small changes concerning balance, gameplay, or graphics.