Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A tiny electric pole intended for automatic construction where poles are placed every tile.
Mods introducing new content into the game.
Mods that improve Quality of Life for the player without changing anything about what the character can accomplish in the game world.
Collections of mods with tweaks to make them work together.
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
Small changes concerning balance, gameplay, or graphics.
Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to turn landfill back into shallow water by using grenades
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.
Mods introducing new content into the game.
Simple mod that allows user to customize Spidertron's weapon slots. Optionally adds a fifth weapon slot, and dynamically modifies spidertron recipe to require the new weapons.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Contains the space extension integration of Expanded Rocket Payloads Continued touched by an angel bob, just without needing angel bobs
An update to eightIQengineer's Dansen Labs. I just boosted the volume so you can actually hear it.
Small changes concerning balance, gameplay, or graphics.
Mod to change recipe output of some recipes like science packs, circuits and more
Small changes concerning balance, gameplay, or graphics.
Every item is a resource. If your mods error while running this, disable all then edit the max resources. Configurable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes starting evolution settings and decreases evolution on alien nest kills test
Mods introducing new content into the game.