Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This modification aims to enhance the power output of a nuclear reactor through the utilization of a heater and turbine. However, it is currently in the early stages of development. Changelog: 0.1.1 - Extended Summary, new thumbnail 0.1.0 - Init
Mods introducing new content into the game.
This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nerfes Land-Mines to be lined up with the strength of other military.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
All intermediaries items are the remains of an ancient alien civilization, which was extinguished from the planet billions of years ago. They are buried and scattered across the map. Now with all fluids too. - ALL CREDIT TO DellAqulla
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Changes attack range for some stuff. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Data-driven scripts
Small changes concerning balance, gameplay, or graphics.
Makes the Cannon Turret magazines match the range of Krastorio2's Cannon Ammo
Small changes concerning balance, gameplay, or graphics.
This huge modpack was created to fresh relations with kinda bulkiness between mods and the game about factories. (This modpack is a derivative of "Smoothest gameplay" https://mods.factorio.com/mod/SmoothestGameplay)
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A collection of mods to make the game more challenging. I of course do not recommend turning on all of them at once unless you really like hardcore difficulty.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Single slot containers, designed for mods that consider storage size (Like space exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.