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Mod to add poison immunity to asteroids. This mod is meant to be used with any mod that adds poison damage to space platforms.
Small changes concerning balance, gameplay, or graphics.
OneWire is a mod that attempts to eliminate wire spaghetti. It restricts newly placed power poles to have a single connection and therefore keeping your factory's power lines tidy. It does not restrict you from making any type of manual connection you like, such as connecting two different networks of power poles. Check out my other more comprehensive mod for enforcing a minimum spanning tree: MinimalWire
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a sidegrade to the Biolab - meant to be used on Vulcanus. This mod can be used without Space Age. You make a new fuel type with Metallurgic Science packs, which can be used to power the new laboratory
Mods introducing new content into the game.
Mods introducing new content into the game.
A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles. Contains several optional tweaks and changes to other mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
see https://mods.factorio.com/mod/PickerPipeTools for details .. this just fixes the overlay bug .. https://mods.factorio.com/mod/PickerPipeTools/discussion/5fc159ded3d1bb6fd8533634
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spawns a tree at the location of a biter's death with a certain probability.
Mods introducing new content into the game.
Auto pauses the game when all players are AFK for N minutes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Requires Nindy's Core mod. Adds a electric water pumpjack that can be placed on land.
Mods introducing new content into the game.
This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.
Mods introducing new content into the game.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Allows set any spawn anywhere, you can even pick a player as a spawn point Use command /set-spawn
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Makes all resources infinite, but gradually deplete to very low yeilds.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.