Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A survival kit with stealth management for early game. Now, you can be a secret agent and spy the biters ! (see video)
Mods introducing new content into the game.
Order deconstruction to trees, rocks and cliffs. No effect unless setting is changed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More starting items to remove hand mining stage of the game and jump straight into trains. Does not affect research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.
!!! THIS IF FOR MY PERSONAL EDIT OF THE MINER DRONE MOD NOT THE ORIGINAL BY KLONAN !!! Stuff as many drones as you can into those mining depots! Settings to set depot capacity and drone stacksize.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that changes the look of the lab to an animated ball made of gear With option for custom sound too
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Hyperium, not a very friendly resource to work with, but at the end of the road you will have another way to obtain Uranium-235 and upgrade your base. Now with custom Hyperium Solar Panel and Accumulator, and first part of Hyperium Weaponry.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fixes bots deconstructing and constructing entities when ghosts are placed on top of entities marked for deconstruction.
Mods introducing new content into the game.
Turns your Research Labs into a Rave with a touch of Caramelldansen. Now in Krastorio 2!
Small changes concerning balance, gameplay, or graphics.
Adds a sniper rifle for long-range bug killing. Modified for Seablock so it's expensive as hell
Mods introducing new content into the game.
Rescale Modualar and Power armor grid size to neatly fit 2x2 equipment.
Mods introducing new content into the game.