Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Mods introducing new content into the game.
When used together with Color Picker mod, this provides an easy and well visualised way to change your player color.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds capsules to catch the native inhabitants and the necessary infrastructure to farm them.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Conductive (can be powered to deal extra damage) or any combination of the three.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
When used together with Color Picker mod, this mod lets you easily set custom colors to cargo wagons. You can also copy-and-paste wagon colors.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
Increases power pole supply area and wire distance to better fit into Factorio's 32 tile chunks. Big power poles have their wire distance increased to 32, and substations have their coverage area and wire distance changed to 16.
Mods introducing new content into the game.
Adds higher tiers of bioreactors and sand miners to the BioTech mod by SlopppyEngineering.
Mods introducing new content into the game.