Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Scenarios, maps, and puzzles.
A modified version of Pithlit's burner pump. Added migrations, removed pump arm graphic, and increased alignment tolerance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod tries to fix and tweak things of the other mods! (It also adds some new QOL features on base game 😊)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Euclides' Eyecandy Modpack. A simple—Yet Heavy—Eyecandy, QoL Modpack. Requires 8GB VRAM to run comfortably. All required mods are Cosmetic (Or changes visuals) + Alien Biomes. All Optional mods are small Quality of Life mods that add controls, mechanics or tools. I recommend adding all optionals except FNEI [Recipe Book is much better]. Choose either Playtime [Active by default] or Playtime+ [optional] base on looks. Same with using GUI Unifyer.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
With this mod you can toggle constant combinators from any distance. Just point your mouse at the combinator and press F to toggle. Use control settings to change the key.
Small changes concerning balance, gameplay, or graphics.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables the Spaceship Victory from Space Exploration mod even if disabled by Krastorio2
Small changes concerning balance, gameplay, or graphics.
Rotate the green fuse thingie to prevent an automated launch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Provides a GUI to calculate the necessary resources for crafting a batch of a product
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Small changes concerning balance, gameplay, or graphics.
Allows select and rename a group of train stops. New name accept placeholders between braces ( e.g. {x} ) that will be replace by a incremental numbers .
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes light armour leave behind damaging fire as you walk around.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.